Emi García Fuenzalida

I am a Designer

About

I’m a UX/UI designer with a background in game development, focused on crafting digital experiences that combine logic, emotion, and user-centered thinking. I have a strong foundation in prototyping and interface design, with hands-on experience in mobile apps, websites, games, and simulators. I use tools like Figma and Adobe XD to design clear user flows, test ideas, and communicate visual concepts effectively. My technical background allows me to collaborate smoothly with developers and multidisciplinary teams. I’m passionate about building functional, accessible, and visually consistent products, always keeping the user experience at the core.

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Developer & UI/UX Designer

I specialize in UX/UI design, creating intuitive interfaces and seamless user flows for apps, websites, and interactive products. With a background in game development, I bring a unique perspective to user experience, blending usability, creativity, and technical insight.

  • Birthday: 6 Nov 1997
  • Phone: +2612513302
  • City: Mendoza, Argentina
  • Age: 27
  • Degree: Master
  • Email: emigarciafuenzalida@gmail.com
  • Freelance: Available

I'm passionate about art and thrive in collaborative environments. My love for creativity drives me to bring unique visions to life, and I believe that teamwork is the key to achieving the best results.

Resume "Crafting Digital Experiences"

Download My CV

With a foundation in game development and interactive media, I bring a multidisciplinary approach to UX/UI design. My experience spans digital products, simulations, and interfaces combining user centered thinking with technical execution. From immersive applications to functional UI systems, I aim to design experiences that are as intuitive as they are engaging.

Sumary

Emi Garcia Fuenzalida

UX/UI Designer focused on crafting intuitive interfaces and meaningful user journeys. My background in interactive development enhances the way I turn ideas into functional, engaging designs.

  • Godoy Cruz, Argentina
  • (+54) 2612513302
  • emigarciafuenzalida@gmail.com

Education

UX/UI Design

2024 - 2025

UTN. Mendoza, Argentina.

I completed a comprehensive UX/UI Design course focused on end-to-end product design for mobile and web. Studied the full design process from research to prototyping, including user personas, user flows, wireframes, and usability testing. Gained hands-on experience with Figma, applying design systems, responsive layouts, and accessibility principles. Learned to translate insights from user research into intuitive interfaces, creating high-fidelity prototypes that balance functionality and aesthetics for seamless digital experiences.

Complete Web & Mobile Designer: UI/UX, Figma, +more.

2023 - 2024

Udemy.

I completed a UX/UI Design course focused on mobile and web interfaces, mastering user experience and user interface principles. Learned to create professional designs using modern tools like Figma, applying design best practices to develop high-fidelity prototypes. Emphasized responsive design, user-centered thinking, and visual communication for delivering impactful digital experiences.

Full-Stack Development.

2022 - 2023

Egg Institute. Mendoza, Argentina.

I belonged to a programming boot camp at the EGG Institute with a cooperative methodology. Focused on teamwork and logical development to implement technological solutions based on programming languages to master applicable technologies in frontend and backend.

Bachelor's Degree in Video Game Programming. - UX/UI Design

2018 - 2022

Universidad de Mendoza. Mendoza, Argentina.

I gained experience in video game development across various platforms, including PC, mobile, and consoles. My role encompassed creating graphics, textures, and animations, as well as generating design documentation. Additionally, I developed skills in UX/UI design, which enhanced my ability to collaborate effectively with both programming and art teams. This experience has enabled me to work seamlessly with professionals in Computer Science and system programming.

  • Video Game Technology Degree - Thesis - Video Game Demo.
    As the project manager of a group of 5 people, I led the development of a PC video game demo. Within the 2D design area, my contribution to the team was the development of characters, interfaces, and scenarios. In addition, I coordinated the programming and art areas to complete the project within our deadline.

Master's in Video Game Programming with Unity®

2021 - 2022

Udemy.

I learned to program video games from scratch using Unity and C#. This included developing 2D and 3D games for iOS, Android, PC, and Mac. I gained a deep understanding of technical and professional concepts in game development, ranging from basic to advanced levels. This course prepared me to enter the professional gaming industry by teaching me how to create, design, and develop my own games with C#, and explore all modules of the Unity 6 engine.

Psychology

2017 - 2019

Universidad de Congreso. Mendoza, Argentina.

I studied Psychology in a comprehensive program that emphasized a deep understanding of human behavior and mental processes. The curriculum focused on critical thinking, research methodologies, and practical application in various psychological practices. I developed strong interpersonal skills and learned to analyze and address complex mental health issues.

Economics and Management of Organizations.

Graduated in 2015

Colegio San Luis Gonzaga. Mendoza, Argentina.

This degree focuses on understanding the economic principles and management practices that drive organizations. It covers topics such as financial analysis, organizational behavior, strategic planning, and operational efficiency, equipping graduates with the skills to make informed decisions and manage resources effectively in various business environments.

Professional Experience

UX Designer

2025 - Present

DAIA AI. Mendoza, Argentina.

I design and optimize user-centered digital experiences, combining research, usability, and aesthetics to ensure functional, accessible, and goal-oriented products. I collaborate in defining flows, wireframes, and interactive prototypes, applying human-centered design principles and UX methodologies to enhance user interaction and satisfaction.

AI Reviewer

2025 - Present

Outlier AI. USA,San Francisco, CA.

I analyze and evaluate the performance of artificial intelligence models to ensure accuracy, consistency, and alignment with system objectives. Specialized in reviewing AI-generated content, identifying errors, and continuously improving outcomes by providing detailed and critical assessments.

Social Media Manager

2021 - Present

One Duet. Mendoza, Argentina.

Social media manager for the musical duo One Duet, in charge of logo creation and publication management.

UX/UI Designer

2025

Gotapp. Mendoza, Argentina.

UX/UI Designer at Gotapp. Responsible for the complete user experience design. Led UX research to identify user needs, created user flows, wireframes, and high-fidelity prototypes using Figma. Developed responsive and accessible interfaces with a focus on usability and consistent visual language. Contributed to improving product usability through iterative validation.

AI Tasker

2024 - 2025

Outlier AI. USA,San Francisco, CA.

Streamlining AI workflows by automating and managing tasks for efficient AI model training and deployment. Skilled in optimizing processes to boost productivity and ensure seamless integration with AI systems.

UX/UI Designer, Programmer

2022 - 2024

InterBrain. Mendoza, Argentina.

I worked as a designer and programmer at a simulator development company using Unity. I participated in all stages of development, focusing primarily on design, UX/UI, and 3D, but I also collaborated in programming.

  • Augmented Reality Application for Road Safety
    Team leader in the development of an augmented reality application for road safety awareness for Android, aimed at raising awareness about traffic laws. We used Unity for development and the ZXing library for QR code recognition. I was in charge of animations, programming, and application prototyping.
  • VR Simulator
    Team leader in the development of a virtual reality simulator for recycling awareness, produced for Oculus Quest 2. I was in charge of the design and a large part of the programming, including the implementation of hand tracking.
  • AR Application for Wine Presentation
    Part of the development team for an augmented reality application for a winery, used for the presentation of a unique wine. I was in charge of UX/UI and publishing.
  • Metaverse
    Part of the development team for an interactive multiplayer space. I was responsible for 3D modeling, photogrammetry, blendshapes, and some of the server score connections.
  • Evacuation Simulator
    Part of the development team for a building evacuation simulator. I was in charge of design and optimization.
  • Sprayer Simulator
    Involved in the development of a simulator for the use of a sprayer. I was responsible for optimization, design of the UX/UI and SFX edition and implementation.
  • Interactive Space for Primary School
    Part of the development team for a web page dedicated to primary school students to show parts of the city interactively. I was responsible for design and application flow.
  • First Aid Simulator
    Part of the development team for a simulator for training in CPR, fractures, burns, and bleeding. I was responsible for bug fixing and optimization.
  • VR Experience
    Experience to showcase a Hilux truck in VR. I was in charge of translations and optimization.

Designer

2021 - 2022

Municipal Office of Godoy Cruz. Mendoza, Argentina.

Directorate of Innovation and Technological Development, Municipal office of Godoy Cruz: I was responsible for creating graphic pieces using Adobe Illustrator, developing everything from logos to promotional materials. Additionally, I was in charge of designing web page interfaces, ensuring that each design was visually appealing and aligned with the client's needs. I collaborated with web development teams to ensure that the interfaces were functional and user-friendly, optimizing the user experience.

3D Designer

2019

Startreming. Mendoza,Argentina.

I worked as a 3D designer and i was in charge of unity implementations

  • Wave Rider
    I was responsible for modeling futuristic vehicles for the game, including a futuristic motorcycle and a reimagined Toyota AE86. My work involved designing and creating detailed 3D models that aligned with the game’s visual style and contributed to an immersive player experience.

Courses And Certifications

A showcase of courses I've completed.

Course 1

Bacherlor's Degree in Video Game Programming

I studied Video Game Development, preparing for a growing industry. The program covered the creation and publishing of games for consoles, PC, and mobile, focusing on creativity, storytelling, and design. I learned to use new technologies, equipping me to meet the high demand for skilled professionals in this dynamic sector.

Course 2

Web Full Stack

I completed a Full Stack Development course, mastering both front-end and back-end technologies. The program focused on building dynamic and responsive web applications using Java for server-side logic and SQL for database management. I gained hands-on experience in integrating and optimizing these technologies, preparing me to create robust and scalable solutions in today's tech-driven environment.

Course 9

UX/UI Design

During this course, I strengthened my expertise in UX/UI design by exploring the complete design process for web and mobile platforms. I mastered the creation of user-centered interfaces, developed high-fidelity prototypes, and applied modern design systems to ensure visual consistency. Using tools like Figma, I designed responsive layouts, enhanced usability through thoughtful interaction design, and built a professional portfolio that reflects current industry standards and best practices.

Course 9

Complete Web and Mobile Designer

In this course, I developed advanced skills in UX/UI design by mastering the principles of web and mobile interface design. I learned to create high-fidelity prototypes, apply modern design trends, and design responsive layouts that adapt seamlessly across devices. Through tools like Figma, I gained hands-on experience crafting intuitive user flows, refining visual hierarchies, and building a professional portfolio aligned with industry standards.

Course 9

Graphic Design Essentials

In this course, I learned to use design elements and principles to enhance visual presentation. I focused on refining typography and text composition, applying color theory to create harmonious palettes, and developing mood boards as a tool to effectively organize and communicate ideas.

Course 9

Canva Essentials

In this course, I learned to navigate the Canva platform and its tools to design effectively. I focused on customizing templates to create unique compositions, strategically using elements, graphics, and images, and selecting appropriate typography to enhance visual presentation. Additionally, I explored ways to collaborate and share designs seamlessly.

Course 9

Human Centred Design

In this course, I learned the principles of Human-Centered Design (HCD) to create solutions that prioritize user needs and experiences. I explored techniques such as user research, empathy mapping, and prototyping to design intuitive and accessible products. Additionally, I gained skills in usability testing, iterative design processes, and incorporating user feedback to refine and enhance solutions.

Course 3

Master's in Video Game Programming with Unity®.

In the Master's in Video Game Programming with Unity 6 and C# 2024, I learned to develop and publish video games using Unity and programming in C#. I started with the Unity interface and programming. I studied game mechanics, 2D and 3D level design, lighting, textures, and character animation. Additionally, I learned how to publish on mobile platforms.

Course 4

Unity Junior Programmer

In this course, I learned to understand code, write application scripts, and debug programs. I also gained skills in version control and code optimization. Additionally, I delved into programming theory and advanced script writing for applications.

Course 5

Unity Essentials

In this course, I learned about camera handling in Unity, lighting, and essential audio concepts. I also gained skills in creating and managing GameObjects, writing scripts for applications, understanding code, and using the Unity editor. Additionally, I became familiar with the user interface, 2D art, scene building, and the steps to publish a project.

Course 9

Characters Design

In this course, I explored the fundamentals of character design, focusing on creating compelling and memorable characters for various media. I learned about anatomy, proportion, and movement, along with techniques for developing distinct personalities through visual storytelling. The course covered design principles, color theory, and the use of digital tools to bring characters to life, equipping me with the skills to design characters that resonate with audiences across games, animations, and other visual arts.

Course 5

Unity VR Development

In this course, I learned to develop virtual reality (VR) experiences using Unity. I gained knowledge in integrating immersive environments, interacting with 3D objects, and best practices for optimizing VR performance. Additionally, I explored the use of controllers and programming techniques specific to immersive virtual experiences.

Course 6

Scrum Fundamentals

In this course, I learned the accredited fundamentals of Scrum, including the values, roles, ceremonies, artifacts, and principles that guide this agile methodology.

Course 7

Data Visualization and Information Design

In this course, I discovered the possibilities offered by the visual presentation of data and learned to create it with style and efficiency. The course taught me how to find reliable sources, select the appropriate information, and create pieces that both communicate effectively and are visually appealing.

Course 8

HTML and CSS Definitive Course

In the Web Development Fundamentals course, I learned HTML and CSS and explored key concepts in frontend, backend, and full-stack development. I covered the anatomy of a web page, multimedia tags, forms, and image optimization. I studied CSS, including selectors, combinators, and responsive design with media queries. I also worked with flexbox and CSS variables, and learned about accessibility and best practices.

Course 8

University of FrontEnd Development

In the Web Development Fundamentals course, I learned HTML and CSS and explored key concepts in frontend, backend, and full-stack development. I covered the anatomy of a web page, multimedia tags, forms, and image optimization. I studied CSS, including selectors, combinators, and responsive design with media queries. I also worked with flexbox and CSS variables, and learned about accessibility and best practices.

Skills

Showcasing my proficiency in key technologies and tools.

HTML 65%
CSS 60%
JavaScript 55%
Blender 70%
Adobe XD 80%
Figma 70%
Illustrator 95%
Photoshop 70%
C# 70%
Unity 80%
Adobe Animate 70%

Portfolio

This is some of my design work.

Simple App

Mockup for an app

Flimer Logo

Logos for Flimer

Galactic Madness

Artwork for a song

Good Vibrations

Artwork for a song

Mockup

A mockup for an applewatch

Instagram

Instagram clone project

Peak Page

PC mockup for Peak

Peak Page Mobile

Mobile version for Peak

Peak Page Tablet

Table version for Peak

Cruel Destiny

Artwork for a book

Space Cowboy

Cowboy Bebop Fanart

The Silence

Artwork for a book

C02 Emissions

Data Visualization

LinkedIn Banner

Cozy banner for my linkedIn

3D Revolver

3D Revolver for a game

Illustration

Original illustration

Girl Sketch

Original illustration

Lucky Shot

Original character

Services

I offer UX/UI design services focused on creating intuitive, accessible, and visually compelling digital experiences. With a multidisciplinary background in web development, game design, 3D modeling, and branding, I deliver tailored solutions that bring ideas to life—from wireframes to polished interfaces, across apps, websites, and interactive products.

Web Development

Building responsive, dynamic, and visually engaging websites tailored to your needs.

Graphic Design

Creating captivating visual content for print and digital media, from logos to full branding.

UX/UI Design

Designing intuitive and user-friendly interfaces that enhance the user experience.

Game Development

Crafting immersive and engaging games with compelling graphics and gameplay.

Brand Identity Design

Developing cohesive and memorable brand identities that resonate with your audience.

Social Media Management

Managing your social media presence to effectively engage and grow your audience.

3D Modeling

Developing detailed 3D models for various applications using Blender

VR and AR Development

Creating immersive virtual and augmented reality experiences for diverse platforms, blending the digital and physical worlds.

Prototyping

Designing interactive prototypes to visualize user flows, test functionality, and refine interfaces before development.

Contact

Don't hesitate to reach out—I'd love to hear from you! Whether it's a quick call or a detailed message, I'm here to help.

Address

Javier Morales, Mendoza, Argentina.

Call me

+54 2612513302

Email Me

emigarciafuenzalida@gmail.com

Download CV

Click to download

"Life is just a game."